Daishi’s Twitter – Round Number

We have decided to focus on offline play. Some fans may not like it, but the new game won’t have an online feature outside of Japan. RT @JasonAxelrod:

I get lot’s of messages about Soulcalibur 2. Everyone likes it. Soulcalibur 2 had no online.

Japan is a small country and online is easy. For America, it’s very hard. We feel we can make a better game if we focus on other parts.

Surprising, yes, but not without precedent. As Daishi himself said: Soulcalibur 2 had no online, and neither did Soul Calibur, the game he played the most. Everyone loves those games. Soulcalibur 4 has online, and gets some very mixed reactions from fans.

We will still have online functions.

An online leaderboard for singleplayer modes. It will keep track of characters used, moves used. We feel that it will help us to develop the game down the road.

You’d think that would be for balance considerations, but more likely it will allow tailor-made dlc. Everyone using Amy? Amy gets the first batch of new customization options. Nobody using Maxi? He can be dumped from the roster and replaced by a dlc character. Probably Amy, with nunchucks.

If we put in online play, it won’t be good in America or Europe, and fans will be disappointed. If we spend that time on making the characters look cute, fans will be happy.

I think that in the end, this is the best decision. In Japan, we are a small country. We will have online play. Everywhere else, the lag will be too much.

And there you have it. They can just put any sort of online code in a Japanese release, then spend their extra development time making Amy look pretty.

I get a lot of questions about returning characters, boss characters.

This is a new direction for the series. The goal is to have a new game, and that isn’t helped by having old bosses around. All the old bosses will be taken out. Cervantes, Hwang, etc.

From Harada:

I hope you don’t try to replace me! RT @Daishi_CALIBUR:

Good news if you don’t like those characters. I wonder if that means Zasalamel will be getting the boot as well. After all, he turned into a boss in Soulcalibur 3.

We have been working hard with Capcom lately. I asked Ono-san if they would like to have a guest character in the new Soulcalibur game. Ono-san has said that he thinks Cutman would be good.

Cutman is an iconic Capcom character, so I’m excited to work on him.

Of all the Capcom properties, Megaman? And of all the Megaman characters, Cutman? They couldn’t even swing Protoman? At least that guy has a sword and shield.

I saw that. I’m a little worried. We have plans for this Soulcalibur to be more dramatic and realistic. In Japan we didn’t have Mortal Kombat very much, but I like the fatalities. RT @Randomguy666: Did you see that MK9 is being banned in Australia?

You’ve probably heard yourself that Mortal Kombat 9 got some bad blood in Australia. But that’s a game about half-naked women tearing each other in half, with copious amounts of blood. Soulcalibur has no blood, and barely cracks into the T ratings for having suggestive clothing and possible references to alcohol.

Is Daishi planning to up the Critical Finisher ante and make them into full-out Fatalities?

That’s all for today. I have to go eat some Korean foods.


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